PCMA 1.2 has been released!
- Added option to disable vsync
- Fixed frame stuttering on OS X
- Minor UI changes
I’ve also decided to try out some external distribution sites, namely itch.io and GameJolt. PCMA is also on IndieDB. If you’re having trouble downloading PCMA from my website (or want to rate it or write a review or something), you can find it at these places as well:Games, Panic Crisis Mage Attack || 1 Comment!
PCMA 1.1 has been released.
- Better handling of multiple resolutions, including automatic detection of the native resolution.
- Fixed framerate / vsync issue on Windows.
- Fixed a bug related to setting high scores in practice mode.
- Miscellaneous UI and level design changes.
There have been quite a few modifications to the gameplay and interface since the beta, as well as many optimizations that should help the game run decently on low-end systems. Thank you to everyone who gave suggestions and reported bugs! As always, I’d love to hear from you if you have any feedback about the game or if you find a bug. You can reach me at firstname.lastname@example.org.
I still intend to release the game for Linux as well, but I can’t say for sure when that will happen.Categories: Games, Panic Crisis Mage Attack || 3 Comments!
The PCMA beta build for Windows is now available for download:
Mac OS X and Linux versions should be available soon.
Feedback and bug reports are welcome.Categories: Games, Panic Crisis Mage Attack || 9 Comments!
It’s a bit later than I expected, but I have a beta version of PCMA that I am ready to release. Unfortunately, a recent upgrade to SDL 2.0 is causing more problems for Windows compatibility than I’ve been able to fix in several days of debugging. The Mac OS X build is almost ready as well, so I plan to release on both platforms in the next few days, depending on how much debugging is left to do. A Linux build will be coming later.Categories: Panic Crisis Mage Attack || Comment!
PCMA is very close to completion now, and the majority of the work that still needs to be done is in menus and other boring stuff that won’t actually affect the gameplay. Given that, if the full release still isn’t ready in the next few weeks, I will release a beta version.
All the music in the game is complete now, but I’m still improving some of the songs that I wrote early on. Here’s a sample from the epilogue stage theme:Games, Music, Panic Crisis Mage Attack || 5 Comments!
Seeing as how January is just about over, I should notify the few people who actually read this that PCMA isn’t going to be ready for at least a few more weeks. I don’t want to set a specific date since there’s still a bit more content to add and a lot more polishing that can be done, and I don’t really know how long it will take. Here’s a more detailed description of what I have left to do:
- Finish the higher difficulty levels of the epilogue.
- Finish the “Rosy Vengeance” mini-scenario.
- Compose the epilogue boss theme, the thirteenth and final song in the game.
- Finish writing dialog for both playable characters.
- Improve usability of menus.
- Add functionality for saving and watching arbitrary replays. (Replays are currently auto-saved for high scores in both the main mode and attack practice.)
- Fix various bugs and inconsistencies with the scripting engine.
- Fix various graphics compatibility issues.
I think that’s about it! No musical spoilers this time, but here are some screenshots of what I’m working on in the epilogue:Games, Panic Crisis Mage Attack || 3 Comments!
But not in that order.
Panic Crisis Mage Attack, a.k.a. the game that I am now working on but have only just now posted about here, should be ready for release in about a month or so. This time around, my friend Michelle Shepardson is working on the character design and graphics, so things are looking much more professional than in Beret! You can find more of her work here: michelle192837.deviantart.comCategories: Games, Music, Panic Crisis Mage Attack || 2 Comments!
Whoa, look at that, I’m not dead. This mini-release has a few more bugfixes and amazingly also includes some new features designed and coded up by members of the community. Here’s the changelog!Beret, Games || 1 Comment!
Hello there! There are a lot of new Beret-related things going on that may be of interest to some of you.
Firstly, three new Beret custom levels have been added since I last posted. You can find them in the usual spot at http://www.indiedb.com/games/beret/addons. The new custom levels are:
Isocitration has also graced the internet with a Let’s Play of Chaosity, which is mostly filled with despair.
Secondly, FrostyFish88 has been kind enough to start a Beret wiki, which could use some more collaborators.
Thirdly, if you’d like to drop by the Beret IRC channel, it’s #beret on freenode. If you’re not familiar with IRC, you can just use that link or the one on the bar to the right.
Also, my next game, Bonnet, is progressing nicely. I’m not going to officially reveal much more than the name just yet, and there’s definitely not a release date, but you can expect more fiendish puzzles, and I’m designing the engine to allow for more interesting platforming mechanics than Beret had. So stay tuned!Categories: Beret, Games, Let's Play || 1 Comment!